Licensing & the Watermark
Shader Engine is free to download and fully functional. There’s no account, no payment, and no feature gate before you can try it — the whole plugin works from the first launch. The only difference in the free version is a periodic watermark.
What the watermark is
When Shader Engine is unlicensed, it shows a small watermark over the output briefly and periodically — on the order of a few seconds out of every roughly thirty. It’s meant to let you fully evaluate the plugin — load, browse, import, edit, and perform with everything — while marking output as unlicensed.
The watermark:
- does not block installation, loading, or any feature,
- does not break local shader playback, and
- appears only while the plugin is unlicensed.
Unlocking the full version
Removing the watermark is a one-time purchase:
- Buy a license from the Shader Engine page (secure checkout).
- Activate in the plugin under Browse Library → Preferences → License.
- The watermark disappears once your license is active.
How activation works
- Activation ties your license to your machine using a hardware fingerprint, so your purchase unlocks Shader Engine on your system.
- Once activated, the license is cached locally. Shader Engine loads it instantly at startup and only contacts the server in the background when a renewal is needed — license checks never block the plugin from loading or rendering.
- Because it’s cached, an activated machine keeps working offline — your show doesn’t depend on a network connection.
Multiple machines
Activation is per-machine (via the fingerprint). If you perform on more than one computer, or you replace/rebuild a machine, that’s a licensing question rather than a technical limitation — reach out through the Shader Engine page and we’ll sort it out.
Free vs. licensed at a glance
| Free download | Licensed | |
|---|---|---|
| All features (browse, import, edit, perform) | ✅ | ✅ |
| Local + remote shaders | ✅ | ✅ |
| Unlimited instances | ✅ | ✅ |
| Periodic watermark | Shown | Removed |
| Account required | No | No |
Related
- Getting Started — download and first run.
- Troubleshooting — the watermark is expected behavior, not a fault.