Updates
News and updates from Shady Headstash.
- Shader Engine early access!
Shader Engine early access!
May 10, 2026 · Shady Britchez
Shader Engine is here — and you can try it right now
After a long stretch of building, breaking, and rebuilding, Shader Engine is available for early access.
Shader Engine is a Resolume FFGL plugin that turns your composition into a live shader player. Drop it on a clip, a layer, or an effect chain and immediately have access to thousands of ISF shaders — the same shaders that run on isf.video and Shadertoy, loaded and rendered directly inside Resolume.
What it does
- Browse your shader library — point it at any folder of ISF files and browse them recursively from inside the plugin. Your own organization, your own structure.
- Pull from ISF and Shadertoy — search and import shaders from the hosted ISF and Shadertoy catalogues without leaving Resolume. 10,000+ shaders within reach.
- Edit shaders live — the integrated editor lets you open and modify any shader, see errors in real time, and save your changes without leaving the plugin.
- Audio reactive — ISF shaders with audio inputs respond to your audio signal automatically.
- Crash-safe — broken or incompatible shaders fail cleanly. Shader Engine will never take down your composition.
Try it free
Shader Engine is free to download — no account required. The free version includes a watermark so you can run it in any composition and understand the value before deciding to unlock it.
The unlock removes the watermark and is available as a one-time purchase.
Early access notes
This is an early access release. There are rough edges. Some shader features are still being wired up and the UI is evolving. If you hit a bug or something does not work the way it should, I want to hear about it.
This is exactly the kind of feedback that shapes what gets fixed next.
Download it from the shop, drop it in Resolume, and let me know what you build.